GAMING AND BANNING

 ONLINE GAMING MIGHT BE ADDICTIVE , BUT A BAN WILL MILITATE AGAINST INDIVIDUAL FREEDOM



The amendments brought to the existing regulation on betting and gambling in karnataka have been struck down by the state's High Court. Last year the Madras High Court invalidated similar amendments that targeted online rummy and poker. What is common in both cases is that the legislature assumed a paternalistic role,arguably with the laudable aim of protecting the people, especially the youth, from the temptation of online gambling. However the resulting provisions failed to make a distinction between games of skill and games of chance, and sought to bring under the proscription all games played online, regardless of the extent to which skill was required. Further the Karnataka High Court has rejected a key submission that it could be upheld as a'public order' law. It referred to "the menace of the cyber games" of epic proportions, and the registration of about 28,000 cases by the police in the last three years. The government did have a point when it said many have taken their own lives and families ruined as a result of gaming addiction and indebtedness. However as the court has pointed out, if the objective was to curb the menace of gambling as such, and not the games of skill.

While the idea of betting and gambling conjures up the image of a 'bucket shop' associated with dingy  gaming houses frequented by hustlers, there is a element of 'information,expression and entertainment'that has constitutional protection. And gaming platforms are also a legitimate business that enjoy the freedom of trade when used for online versions of games of skill. The court has drawn attention to the fact that what such bans do is to create "a wholly new category of medium based regulation, when chance of medium per doesn't alter the true nature and content of the games". In other words, what is targeted is not the gambling part but the 'online' part. Also,the amendments contradicted a general exemption in the original law to 'games of skill' by making all online gaming punishable even if they involved skill. It is clear that the absolute embargo on games of skill involving money or stakes could not have been upheld by the court, as the line between in individual freedom, both to carry on the business and to participate in it as a consumer, and state action could not have been obliteratrd. All legislation that assumes the legislation of the society require the hand of the state to guide and support them have some populist appeal. And there is a addictive element to online gaming, but that does not mean there is no individual freedom and choice at all



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